12/20/2023 0 Comments Vray photoshopTherefore change the Proof Setup as shown: View > Proof Setup > Custom Device to Simulate: Dot Gain (type does not matter) Software: Photoshop I use a hotkey for "Proof Colors" to quickly check the values of my image, looking at it in black and white only. You can rotate objects in your PSD but work head on in your smart objects Check your Values For example - you could rotate your character's weapon in the PSD but carry on painting it head on in the smart object. Software: Photoshop The position and rotation of smart objects within a PSD has nothing to do with what is in the smart object itself. The contents of smart objects can be bigger than your PSD Rotating smart objects This is really helpful if you're preparing characters for animation and need to export them at a certain scale, without ever having to scale your PSD down and risk losing your high resolution files. Software: Photoshop Scaling down smart objects in your PSD does not affect the actual size of the contents of the smart object. Group, right-click, 'Convert to Smart Object' Scale down but stay big To edit the smart object, double-click on it, the changes you make will update in your original PSD. Group all the elements you want to turn into a smart object together, right-click the group and select 'Convert to Smart Object'. Software: Photoshop Smart objects can save you time and keep your PSDs tidy and small when working on complex projects. Lazy Nezumi is a Photoshop plugin that will help with your linework Work smart Luckily there are some amazing (and cheap) tools out there to help! Lazy Nezumi's line smoothing can really make a difference to the amount of time you spend trying to get smooth lines. Software: Photoshop and Lazy Nezumi Creating smooth line work in Photoshop can be a pain. Plan first! Be rough with your concepts Easy lines with Lazy Nezumi They're not just illustrations, so good planning means there's no need to get messy when we move onto creating the actual character, saving time while we work. Remember –concepts can be fast and rough! Our characters get animated in 'Spine' and then go into 'Unity'. Software: Photoshop Create your concepts before starting on your final character. Gina Nelson and Daniel Bloecher share some top Photoshop tips, while Andrei Lazar shares a video tutorial for dealing with V-Ray's lightmeter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |